Literaturnachweis - Detailanzeige
Autor/inn/en | Cheng, Meng-Tzu; Annetta, Len |
---|---|
Titel | Students' Learning Outcomes and Learning Experiences through Playing a Serious Educational Game |
Quelle | In: Journal of Biological Education, 46 (2012) 4, S.203-213 (11 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0021-9266 |
DOI | 10.1080/00219266.2012.688848 |
Schlagwörter | Educational Games; Student Attitudes; Video Technology; Metacognition; Mixed Methods Research; Attitude Change; Middle School Students; Outcomes of Education; Program Effectiveness; Learning Activities; Learning Experience; Measures (Individuals); Drug Use; Neurosciences; Cognitive Style; Cognitive Processes; Questionnaires; Semi Structured Interviews; Likert Scales; North Carolina Educational game; Lernspiel; Schülerverhalten; Meta cognitive ability; Meta-cognition; Metakognitive Fähigkeit; Metakognition; Attitudinal change; Einstellungsänderung; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; Lernleistung; Schulerfolg; Lernaktivität; Lernerfahrung; Messdaten; Drug consumption; Substance abuse; Drogenkonsum; Neuroscience; Neurowissenschaften; Neurowissenschaft; Cognitive styles; Kognitiver Stil; Cognitive process; Kognitiver Prozess; Fragebogen; Likert-Skala |
Abstract | This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil instruments, interviews and video recordings as data sources. A series of paired t-tests was used to analyse whether there were differences in learning outcomes and attitude changes toward methamphetamine use. The results showed that students learned more neuroscience content after exposure to the game (p less than 0.01) and their attitude toward methamphetamine use became more negative (p less than 0.01). Moreover, they actively performed several cognitive and metacognitive strategies to help the learning activity to best fit individual learning styles and to make the cognitive processes more efficient while interacting with the Serious Educational Game. (Contains 3 tables and 6 figures.) (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |